Become a Knight
Heavy armour, shield and spear. The Knight takes the hits so the rest of the party does not, and is the hardest thing in the game to move.

Seven planets, the fights you remember, and none of the old engine.
Heavy armour, shield and spear. The Knight takes the hits so the rest of the party does not, and is the hardest thing in the game to move.
The other side of the Soldier. Two-handed weapons and raw damage, trading the Knight's armour for the biggest melee numbers on the field.
Healing, buffs and revives. A party lives or dies on its Cleric, and a good one makes a fight look easy from the outside.
Elemental damage at range, and the status effects that turn a hard fight into a manageable one. Fragile up close, devastating from a distance.
Katars and claws, built around speed and critical hits. The Raider gets in, does an unreasonable amount of damage, and is somewhere else before it matters.
Bows and precision. The Scout fights at the far end of the screen and spends the whole fight making sure it stays that way.
The trader. Better prices, bigger bags and the vending that keeps the player market running. Fights with guns while doing it.
Crafting and refining. The Artisan turns drops into the gear the rest of the server is buying, and carries a launcher for anything that objects.